
- #METAL GEAR SOLID V THE PHANTOM PAIN MULTIPLAYER SERIES#
- #METAL GEAR SOLID V THE PHANTOM PAIN MULTIPLAYER PSP#
- #METAL GEAR SOLID V THE PHANTOM PAIN MULTIPLAYER FREE#
You're even rewarded for changing your play styles. It is just as valid to finish a mission by grabbing a sniper rifle, looking for a good vantage point and sniping your foe as it is to get in close, knock them out, and capture them alive. You're rewarded most heavily for avoiding combat and staying stealthy, but unlike previous games in the franchise, it isn't incentivized above all else. You're not obligated to play in a specific way to finish missions and get a good ranking. The ranking system is lenient enough that you can murder your way through entire camps and still get an S-rank. The great thing about all of these options is that the game rewards you for playing however you like. The number of options is nearly infinite, and you can mix and match since the game allows you to swap equipment at any time in the field. You can sneak around and disable communications or hold up foes to get information.

You can sneak in and quietly assassinate enemies, go loud and blow the living daylights out of a heavily guarded base with a stolen tank, have your pet dog run in and tear open a target's throat, or even shoot your rocket-guided robotic arm through a window to blow up a base.

Lethal and non-lethal weapons are available, and Snake has a variety of special abilities. Of course, this means you have options, and I'd be hard-pressed to think of a game that gives you as many options as TPP. It's reminiscent of something like Hitman, where you have a slice of gameplay, and how you handle it is up to you. There are multiple ways to infiltrate each of the outposts and bases, and there are multiple ways you can complete the missions. A couple of timed missions exist, but they reward you for being quick, rather than failing you for being slow. There are almost no missions with serious time limits or strict failure points.
#METAL GEAR SOLID V THE PHANTOM PAIN MULTIPLAYER FREE#
Once players drop into a mission, they're free to take it on however they like. The more open gameplay structure works in TPP's favor. Each mission sections off a chunk of the world and instantly fails the mission if you leave it without completing your objective. The open-world gameplay is primarily there to make it viable to approach enemy bases from multiple directions or to escape from enemies. There are no collectibles, no real secrets, and nothing to do. One thing that needs to be emphasized is that TPP is an open-world game, but the area between enemy outposts is almost entirely meaningless. The gameplay shares the design improvements originally demoed in Ground Zeroes, making it the franchise's easiest game to pick up and play.

You can also choose to visit either of the two maps in free roam, although there is little reason to do so. From here, you can pick various missions in Afghanistan or Africa. Mother Base (or rather, a chopper you take from Mother Base) serves as your command center. The player's hub base is Mother Base, an offshore oil rig that houses all of their facilities. Just as the plot is a direct follow-up to that game, the mechanics are a massively improved version of Peace Walker.
#METAL GEAR SOLID V THE PHANTOM PAIN MULTIPLAYER PSP#
The basic structure of the game is very similar to the last PSP offering, Metal Gear Solid: Peace Walker. If I had one complaint, it is that Skull Face is a hollow villain for the amount of hype he gets. (Information has come to light that suggests an omitted mission addresses most of those questions.) It's still a roller coaster ride from start to finish and should leave most Metal Gear fans happy. It has some big twists, and it certainly ends, but it leaves a few things unaddressed.

Unfortunately, the story does fizzle toward the end. There are times when the game goes too far, but the same goes for the other games in the franchise. It straddles the line between engrossing and ridiculous and somehow manages to work - for the most part. The plot has its fair share of twists and turns, and the core concept is so fundamentally Kojima that it is almost breathtaking. If you play them (while playing the game, a welcome improvement over staring at two static faces while they talk), you'll hear interesting characterizations and off-the-cuff philosophizing that defines the franchise. It's an odd choice because while the plot isn't incoherent without listening to those cassettes, they provide a lot of context that is otherwise lost. At first, I thought it was light on the plot, but I came to realize that much of what would've been mandatory codec calls are now optional cassette tape briefings.
#METAL GEAR SOLID V THE PHANTOM PAIN MULTIPLAYER SERIES#
Plot-wise, TPP is a slight departure from the series norm.
