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Roblox ogre engine
Roblox ogre engine











I haven’t worked with anyone yet who has experience working on Roblox in the real world so, that’s really up in the air. In the industry, I think a successful game with UE4 would be far better for employers since you’d be doing it in C++ and C++ is used so much more in the industry. If you really want to be serious and drive quality, UE4 is so much better.

#Roblox ogre engine software

I learned on Roblox before I pursued software as a career. It’s a great platform to learn from and get a sense of where you want to be. If you’re still learning, stick with Roblox. Unless you create your own game engine (which no one can really do in sufficient time), you won’t be able to escape it. All engines out there eventually take a cut of what you make. However, the actual quality of your game will be nowhere near industry standards and will probably look or feel the same as every other game on the platform. It’ll cut your time by a significant margin. No matter what engine you want, Roblox will provide you the quickest way to make a game. Depends on how graphics-intensive your game is. Though, it requires a decent computer at times. I’ve been using UE4 for about two years now and I absolutely love it. However, once you learn and complete a game… it’ll be levels above what Roblox can provide for you.

roblox ogre engine

There’s a learning curve and creating a game is much harder than it is on Roblox. Perhaps, a later time, this might be taken seriously but, for game developers who really want control and technical freedom… UE4 will always be the better route. Unfortunately, a game platform that hosts kids games is not taken seriously in the industry (one of which I am in so, I’d know lol). It’s dominated by rules specifically targeted to kids. It’s dominated by parents who police their kid. My genre or idea has to be dumbed down for kids to understand and had to be conform to a bunch of rules that I simply don’t care enough about.įor this reason alone, Roblox is a kids platform. I have to abide by kids and parent rules. While I do agree that Roblox provides a strong base for learners, it’s main audience (kids) is what I really do not like. Things such as custom shader support, access to a more mature audience, etc. Everything that I needed was simply not afforded to me by Roblox. When I made the switch, I did so because I was tired of the limitations. In fact, both of these engines are levels above Roblox.

roblox ogre engine

Almost 10+ years and while the Roblox engine has gotten far better over the years, it simply does not compete with Unreal or Unity. The few that have made the switch are no longer here or probably won’t respond. I think that posting this here is going to be very biased. Millions of people use Roblox, it’s easy to market/advertise your game, and more and more features are being added to the engine (by the end of 2020, Roblox is going to be a major competitor against other game engines in my opinion with all of these new features). While I do believe other game engines are more powerful and has more features compared to Roblox (Unity, Unreal), I do believe that it’s more efficient making a profit using Roblox compared to these game engines. If you want to permanently switch though, it depends.

roblox ogre engine

I believe the same logic can be applied to this situation. Not only will that increase the potential jobs I could apply for, but if I end up applying for one, I can list similar experiences on my resume/portfolio/interview and that would help me out.

roblox ogre engine

For example, let’s say I wanted to learn other programming languages other than Lua. If you want to stick to Roblox while learning other game engines, go ahead! Just like a lot of things, having a vast knowledge of stuff (in your case, working with multiple game engines) will help you a lot in the future.











Roblox ogre engine